Inbetweening for Bluth, the most lyrical of animators, taught me about arcs: how to plot them and how to force perspective. It’s a real magic trick when you get it right.
I'm curious...if your students don't want to analyse action, and are only interested in quick solutions...where do they expect to go after they graduate?
This was a problem at several places I taught in, and it seems to be getting worse, not just in animation. There is an increasingly popular belief that Minimal effort will yield instantaneous (and favorable) results. this has, in my opinion, resulted in a glut of poorly written, badly animated and designed animated films. As for the lazy students' career prospects...the degree means absolutely nothing. Studios only look at the reel. you can tell them that.
Inbetweening for Bluth, the most lyrical of animators, taught me about arcs: how to plot them and how to force perspective. It’s a real magic trick when you get it right.
Where I learned arcs too and how to be a speedy clean up artist.
I'm curious...if your students don't want to analyse action, and are only interested in quick solutions...where do they expect to go after they graduate?
This was a problem at several places I taught in, and it seems to be getting worse, not just in animation. There is an increasingly popular belief that Minimal effort will yield instantaneous (and favorable) results. this has, in my opinion, resulted in a glut of poorly written, badly animated and designed animated films. As for the lazy students' career prospects...the degree means absolutely nothing. Studios only look at the reel. you can tell them that.
Of course you should teach in your own way. Everyone should. Which is precisely why I find '12 principles of animation' to be so unnecessary.